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"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames

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Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake.

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For context, Alan Wake released back in 2010, when some of you people were screaming babies.

Industry Impact

Every touted breakthrough in visual fidelity since that golden year?

What This Means for Businesses

A pointless indulgence and a reckless travesty.

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